FIELD & SAFETY RULES

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SECTION 1:
EYE PROTECTION

Eye protection is to be worn at all times while on the field and must be ANZI 87.1+ rated. If your goggles are fogging, you must leave the field to wipe them down. Going to a quiet area of the field is not acceptable, you never know where an enemy player may be.

  • Players age seventeen (17) and younger must use full sealed eye protection and hard lower face protection.
  • Players age eighteen (18) and older must use full sealed eye protection. Lower face protection is not required but is strongly recommended.
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SECTION 2:
SAFETY ZONES

The center has several designated safety zones which include, but are not limited to, off-field spaces such as the staging area, staging building, store building and parking lot.

While in these designated safety zones players are expected to follow these rules.

  • In the parking lot or otherwise not on the field, your gun should not be loaded and the safety engaged. This means your mag is removed and your chamber is cleared. Magazines are not to be inserted into your gun until the marshal has indicated that it is safe to do so. Replicas must an appropriate barrel cover attached at all times when in a safety zone. An appropriate cover includes reinforced nylon and rubber covers that feature an elastic band for retention purposes. Makeshift covers, such as socks, gloves and plastic barrel plugs, are not considered appropriate covers and may not be used.
  • If you have a pistol, you do not need to remove the mag or clear the chamber, but it must be holstered.
  • When leaving the field, remove your mag, firing your gun on semi a few times safely pointed at the ground and away from players, switch it to safety and apply barrel cover.
  • If you need to test fire your gun, move to the edge of the field to do so, or use the range area. You may not test fire your gun in the parking lot.
  • Players are responsible for their trash and are expected to clean their area prior to departing from the center for the day.
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SECTION 3:
CHRONOGRAPH & ENGAGEMENT DISTANCES

All replicas intended for use at the center must meet insurance dictated velocity and energy requirements. Players are expected to make sure that their replicas all within these set requirements before they participate in events at the center. Players are subject to random spot checks to ensure they remain in compliance with these requirements. Intentional violation of these requirements will result in a player being asked to leave.

The center is a semi-auto only field. The only exception is for approved support variant replicas that have real life counterparts. The full-auto function on support variant replicas may not be used within a thirty (30) foot minimum engagement distance.

The center has a maximum bb weight limit of 0.40g.

STANDARD REPLICAS

ELECTRIC
1.48 Joules (400 FPS) with 0.20g - MED = 0 Feet
1.67 Joules (425 FPS) with 0.20g - MED = 30 Feet

HPA / GAS
1.48 Joules (326 FPS) with 0.32g - MED = 0 Feet
1.67 Joules (346 FPS) with 0.32g - MED = 30 Feet

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SNIPER REPLICAS

ELECTRIC / SPRING
2.31 Joules (500 FPS) with 0.20g - MED = 100 Feet

HPA / GAS
2.31 Joules (407 FPS) with 0.32g - MED = 100 Feet

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PISTOL & SHOTGUN REPLICAS

ELECTRIC / SPRING
1.48 Joules (400 FPS) with 0.20g - MED = 0 Feet

HPA / GAS
1.48 Joules (326 FPS) with 0.32g - MED = 0 Feet

SECTION 4:
BLIND FIRING

Do not blind fire. Blind firing is when you are shooting your gun without a sight of line down your barrel. You must be looking down your barrel and be behind your gun to shoot your weapon. This is to prevent injury and MED violations. Most of the time, that is exactly what happens when you blind fire.

SECTION 5:
SAFETY KILLS

Safety Kills are a courtesy to your fellow player. You must have your gun pointed at the person as if you were about to shoot them. At this point you may loudly call out "Safety Kill" The target is then hit. If the target has his gun pointed at you, you cannot safety kill the target. Under no circumstances are you allowed to fire within your MED. Do not attempt to safety kill someone further than what is reasonable. Safety kills are one of the most controversial points in airsoft, it is always better to shoot your target, or to be able to shoot your target, than to call a safety kill.

SECTION 6:
HIT CALLING & CALLING YOURSELF OUT

  • A hit happens whenever a bb makes direct contact with any part of your body or gear. This includes flaps of cloth, backpacks, feet, or fingers. Gun hits do not count. When you are hit, Loudly shout "HIT", raise your gun in the air and/or pull out your dead rag and wave it so that the person who shot you will know you are being hit. Then place your dead rag on your head as a visible marking that you are hit.. Ricochets do not count as hits, but do not automatically assume a shot is a ricochet if you do not know where it came from. In all circumstances, it is better to assume that you were hit than to not call it. When hit, you may not talk or discuss any part of the game until you have respawned back in the game. This includes radio contact. Dead men do not talk. Whatever you have to say can wait until you have respawned back into the game.
  • If you need to leave the game for whatever reason, say you've lost a mag, or are just ready to walk back to the parking lot, you may use your dead rag to mark you as being out of the game. If you are entering the field you should have a dead rag on or your gun in the air. You cannot be medic'ed back into the game, you must respawn at a friendly respawn. You cannot spawn in where ever you wish once reentering the game field. Do not act as if you are out of play, this plays on player's trust and is dishonorable.
  • Further, do not call hits on an opposing player. If you suspect they are not calling their hits, the appropriate response is to continue shooting them; however, do not break your MED, or the existing game rules. If you believe that you are hitting them and they are not calling themselves out, it is not your responsibility to inform them. Find a ref with an orange vest and inform them of the situation. If you need to sit out, then do so. Getting angry does not solve the problem. Just because you suspect someone else of cheating does not give you the right to cheat.
  • Dead rags must be a bright color. Red, yellow, orange, and pink are allowed. Other colors do not constitute as a dead rage. This is because dead rags need to be bright colors that stand out against the foliage behind them. They need to be visible so that players understand their targets are shot and to stop shooting.

 

SECTION 7:
GRENADES & SMOKE

All bb grenades and smoke grenades must be cold burning. You may not use smoke grenades within a building. Within a building, a grenade only needs to detonate within a room or hallway for a kill. Anyone within the room or hallway that the grenade detonated in is hit and must dawn a deadrag. If a grenade detonates outside of a structure, a kill radius of ten (10) applies or contact with a bb outside of that radius. No homemade pyrotechnics are allowed. Currently, ThunderBs, Tornado, TAGinn R2Bs (hand thrown bb grenades) and EnolaGaye grenades are acceptable only. If you have a grenade not listed that you would like to use, ask us.

SECTION 8:
UNIFORM 
RECOMMENDATIONS

The center is an outdoor field and your clothing should match that environment. While center events (i.e. open plays) does not require a specific uniform players should always wear appropriate clothing such as long pants. The use of open toed shoes are prohibited on the center's field.

Center events normally separate players into two balanced teams and colored tape is used to designate those teams. We attempt to keep players in the groups that they came with when possible. Organizer (special) events may use uniform structures for their events and those structures, normally posted on the event page for that event, must be followed at all times.

SECTION 9:
AGE REQUIREMENTS

The center does not have a minimum age requirement but there are conditions that must be met.

  • Players aged twelve (12) or younger must be accompanied on the field by a parent, legal guardian or specified responsibility guardian (as set by parent).
  • Players aged seven (17) or younger must have parental or legal guardian consent to participate in events at the center. This is normally implied through completion of the online waiver. The behavior and actions of all minors is the responsibility of the parent or legal guardian.
  • Players aged eighteen (18) or older have no requirements nor restrictions with exception to completion of the current season's online waiver.

All players must have a waiver signed, if you are under 18, a legal parent or guardian must consent on the waiver. You will not be allowed to play without a completed waiver. That waiver can be completed here.

SECTION 10:
PHYSICAL CONTACT

Aggressive contact and roughhousing or violence will not be tolerated on this field. Safety is a large part of airsoft, and any physical altercations will immediately result in the offending player being removed from the field. Contact marshal immediately if you see any physical altercations happening on the field.

SECTION 11:
REAL WEAPONS & FIREARMS

Do not bring a weapon onto the field. Guns, knives longer than 3 inches, or anything else that was designed to bring harm or death does not have a place on the field. This does include machetes, axes, and other brush clearing devices. Plastic or rubber fake weapons are fine.

SECTION 12:
FIELD CARE

  • Do not damage structures on the field. Do not climb on them or attempt to break them down. Do not cut down trees. Do not climb trees. If something is nailed in place, leave it. If something is tied down, nailed down, or secured in any way, do not move it. It is there for a reason, be it game quality or player safety.
  • Likewise, do not leave trash on the field or in the parking lot. Pick up after yourself. Trash cans are provided in the parking area, and you are expected to bring your trash with you when leaving the field of play.