FIELD & SAFETY RULES

INTRODUCTION

The center would like to remind everyone that at the end of the day airsoft and milsim airsoft is just a game. Every player that comes to play airsoft or milsim airsoft at the center (or anywhere else) does it for one reason: to have fun. The center attempts to create a competitive environment while assuring that environment remains fair, friendly and fun. Our field and safety rules are meant to protect overall player safety from the moment that those players step foot onto center property to the moment that they leave center property. These rules are enforced by 'field marshals' (assigned members of center staff) or by the event organizer (and related staff) responsible for putting on the event that day. Our field and safety rules are not optional and players found to be intentionally breaking those rules will be handled in whatever way is found to be appropriate and necessary by the center. Our staff is here to answer any question or concern that you may have and encourage you to ask it if you need to.

SAFETY ZONE RULES

What are considered the same zones at the center?

1. The safe zones include any location of center property that is not within the playing field. These locations include the staging area, staging building, store building and parking lot.

What are the center's rules within these safe zones?

1. All replicas are to remain in 'safe' mode while within any safe zone. Players who need to adjust their replicas must do so at the designated shooting range or on the playing field during events. The parking lot is a safe zone which means that players are not permitted to discharge their replica while next to their vehicle. Players are not permitted to dry fire their replicas in any safe whether a magazine is inserted or not.

2. All magazines are to be removed from replicas while within any safe zone. Pistols are permitted to retain their magazines in safe zones but must be secured in a holster at all times.

3. All replicas (excluding pistols, grenade launchers and other replicas with excepted status from center staff) must have an approved barrel cover attached to the end of the muzzle while within any safe zone. Approved barrel covers include reinforced nylon and rubber covers that feature an elastic band for retention purposes. Makeshift covers such as socks, gloves or plastic barrel plugs are not considered approved covers and may not be used.

4. All players are responsible for their trash and are expected to clean it up prior to departing from the center following any event.

CHRONOGRAPH RULES

In order to ensure that events run in a timely manner the center does not run an active chronograph of all players at the start of the day. Players are expected to make sure that their replicas fall within the set requirements before they participate in events at the center. Players are subject to random spot checks to ensure they are in compliance with the requirements. The center does have chronograph equipment on location and will provide the ammunition weight and chronograph to help them check if they meet the requirements.

By rule all non-center organizer events are required to chronograph players during the player registration period prior to the start of the event.

ELECTRIC REPLICAS

FULL-AUTO
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 15 Feet

SEMI-AUTO
• Ammunition Weight (0.20G)
• Less Than 450 FPS = Permitted
• Minimum Engagement Distance = 30 Feet

SUPPORT WEAPONS*
• Ammunition Weight (0.20G)
• Less Than 450 FPS = Permitted
• Minimum Engagement Distance = 30 Feet

PISTOLS**
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 0 Feet

GAS REPLICAS

FULL-AUTO
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 15 Feet

SEMI-AUTO
• Ammunition Weight (0.20G)
• Less Than 425 FPS = Permitted
• Minimum Engagement Distance = 30 Feet

SUPPORT WEAPONS*
• Ammunition Weight (0.20G)
• Less Than 425 FPS = Permitted
• Minimum Engagement Distance = 30 Feet

PISTOLS**
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 0 Feet

AIR / HPA REPLICAS

FULL-AUTO
• Ammunition Weight (0.30G)
• Less Than 1.49 Joules = Permitted
• Minimum Engagement Distance = 15 Feet

SEMI-AUTO
• Ammunition Weight (0.30G)
• Less Than 1.68 Joules = Permitted
• Minimum Engagement Distance = 30 Feet

SUPPORT WEAPONS*
• Ammunition Weight (0.30G)
• Less Than 1.68 Joules = Permitted
• Minimum Engagement Distance = 30 Feet

PISTOLS**
• Ammunition Weight (0.30G)
• Less Than 1.49 Joules = Permitted
• Minimum Engagement Distance = 0 Feet

SPRING REPLICAS

SNIPERS
• Ammunition Weight (0.20G)
• Less Than 550 FPS = Permitted
• Minimum Engagement Distance = 100 Feet

SHOTGUNS
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 15 Feet

PISTOLS**
• Ammunition Weight (0.20G)
• Less Than 400 FPS = Permitted
• Minimum Engagement Distance = 0 Feet

* Support weapons must have real-life counterparts and are subject to approval by center or organizer staff members.

** Pistols that exceed the set limit listed above are not permitted to be used at the center under any circumstances.

RATE OF FIRE RULES

1. All replicas are not permitted to exceed 30rps (rounds per second).

2. All replicas with light triggers (i.e. high pressure air or electronic triggers) should not be shot in rapid procession. Players with these replicas should utilize a "double tap" method of two shots in procession with each other.

3. Replicas that exceed this limit are permitted to be used on semi-auto only.

BANG-BANG & PARLEY RULES

The bang-bang and parley system is a safety kill system. In view of the fact that the center permits the use of high-velocity replicas the use of this system by all players is mandatory. The maximum engagement distance where the system must be used is 15 feet. It cannot be used at more than 15 feet. As a result, players using support weapons and bolt action weapons are recommended to utilize a pistol or secondary weapon that is permitted to bridge the gap.

Using Bang-Bang & Parley
1. Three conditions must be met:

A. Your replica must be loaded and able to fire.

B. You must be able to see the player you are making the call towards.

C. Your replica must be pointed in the direction of the player you are making the call towards.

2. When the three conditions are met, the player should yell "bang-bang". When used towards a group of players, the phrase must be used towards each player in the group. The player that the call is made towards should take their dead rag out immediately and wait or their bleed-out period (if any) to expire or to be healed by a medic (if any).

3. When two opposing players use the bang-bang call on each other at the same time both players should use the parley call. Under parley, both players take our their dead rags and walk 500 feet in opposite directions. When that distance has been achieved both players should remove their dead rags and return to the action.

SEMI-AUTO & FULL-AUTO RULES

1. The use of semi auto and full auto at all center events is at the discretion of the center's marshals or event organizers (for non-center organized events). The center's marshals reserve the right to modify the use of semi auto and full auto at any time when it comes to center open plays and center free events.

2. When the use of full auto is permitted there are certain areas of the field where it is restricted for safety reasons.  Full auto is not permitted within twenty (20) feet of any building or complex of buildings. Any shooting between buildings within the same complex of buildings (i.e. main village) must be semi auto. Players may use full auto when shooting into a building complex (as long as they are not within the twenty (20) foot distance) or when shooting out of a building complex (as long as their intended target is not within the twenty (20) foot distance).

3. Replicas where semi auto is disabled and not possible due to intended design (i.e. support weapons) are permitted to use full auto within these areas. They must, however, be approved prior to the start of the event by the center's marshal or event organizer.

BLIND FIRE RULES

1. The use of blind fire is not permitted at the center. Blind fire is defined as shooting without aiming. This includes shooting around corners without looking or shooting over barriers without looking. This includes shooting a replica above the player's head without aiming down the sights. 

BUILDING RULES

1. There should be no more than two (2) players in the second floor of any tower at one time. The only exception are medics (when used) who may enter occupied towers to heal a wounded player. Upon completion of the heal the medic must exit the second floor of the tower.

2. Players in the second floor of any tower are considered dead and must exit when the bottom floor of the tower is occupied by players of the opposing team. All rooms on the bottom floor of the tower must be cleared. Once cleared, players of the opposing team (clearing the bottom floor) must call players on the second floor dead. The center does not permit players to shoot between different floors of any tower.

OBSTACLE RULES

1. Players should not remove, move, modify or destroy any artificial or natural obstacle on the field. Most obstacles are placed in a certain way or location for a specific reason.

EYE PROTECTION RULES

1. All players must have eye protection that meets the required ballistic rating (ANSI z87.1).

2. All players must have eye protection that is sealed fully around the area of the eyes. The eye protection must not have any opening that would allow a projectile to enter the area around the eyes.

3. Shooting, basic safety and workshop glasses are not permitted to be used at the center. The only exception to this rule is when such glasses are used in conjunction with a full face mesh mask.

4. M-Frame style glasses are permitted to be used at the center when they are used in conjunction with a helo-kit.

5. Mesh style goggles are not permitted to be used at the center.

6. All players must wear eye protection at all times when on the field from entry to exit (or when advised to do so by a center marshal or event organizer). If a player loses or takes off their eye protection other players or the center marshal must call a cease fire until the issue has been resolved.

If you find yourself in doubt about whether or not your eye protection meets the center's requirements you should ask the center rather than take the risk!

PLAYER CONDUCT RULES

1. The center does not tolerate any form of player confrontation. Players are expected to act in a professional and sportsmanlike manner at all times. The act of hit calling is considered to be unsportsmanlike and is a violation of these rules. Players are expected and required to seek out a center marshal or event organizer when issues need to be resolved. Players are not permitted to take actions into their own hands.

2. The center is a family friendly facility. The use of intentional foul or obscene language is prohibited. The use of abusive language is always prohibited.

3. The center does not tolerate any form of cheating. If you do not know if what you are doing is cheating or not you should consult a member of center staff.

4. The center does not permit the possession of prohibited items. These items include real firearms, fixed bladed knifes or other cutlery, unapproved pyrotechnics (i.e. fireworks), hot burning or homemade smoke grenades, illegal narcotics (drugs) or alcohol.

5. Players are not permitted to wear clothing that is red in color (hats, shirts, etc.). This color is reserved for dead rags and center staff members.

HIT RULES &
REQUIRED ITEMS

1. All players are expected to call their hits. When it doubt, call yourself out.

2. There are two processes to calling your hits at center events (organizer events may have their own processes and that event organizer should be contacted about how their process will take shape).

A. The first is when medics are in play. When medics are in play the player should first call their hit and put on their dead rag. The player should either kneel or sit in the spot that they were hit for the bleed out time that was designated by the center marshal. The player can be healed by a designated medic on their team prior to the end of the bleed out time using a designated process from the center marshal. If the players fails to be healed by a medic prior to the end of the bleed out time that player must return to their team's spawn. Players are not permitted to be healed once they have started walking about to their team's spawn.

B. The second is when medics are not in player. When medics are not in play the player should first call their hit and put on their dead rag. The player should immediately return to their team's spawn. Once at their team's spawn that player may return to the event.

3. All players playing at any event at the center (center or event organizer) must have a dead rag on their person at all times on the field. At night all players must have a dead light on their person at all times on the field. These rags and lights must be red in color. Players who do not have these items may be excluded from playing until they have acquired them. It is important that players have them in order to avoid any issues with being shot after being hit. If you complain that you are being shot at because you do not have one you are yourself at fault.